Tom Clancy's Ghost Recon — Noobstic Open Worlds Atlas

Tom Clancy's Ghost Recon (2001)

The series opener with hardcore tactical simulation; commands a small squad of U.S. special forces in hypothetical post-Soviet-collapse conflicts.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 80

Tom Clancy's Ghost Recon 2 (2004)

A console entry built around a hypothetical conflict in North Korea; the Xbox version was rated far better than the PS2 and GameCube ports.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 80 · Sales: 1.4M+

Tom Clancy's Ghost Recon Advanced Warfighter (2006)

A technological leap with the introduction of the Cross-Com system for real-time battlefield awareness; the highest-rated entry in the entire series on Metacritic.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 90

Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007)

A direct continuation of the first game's story, set in a hypothetical 2014; improved graphics and tactical mechanics over the previous entry.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 86

Tom Clancy's Ghost Recon (2010) (2010)

A Wii-exclusive entry with motion controls; a separate story unconnected to the series' main narrative, about suppressing a Russian regime in Scandinavia.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 46

Tom Clancy's Ghost Recon: Predator (2010)

A PSP companion entry, following a three-member Ghosts team hunting down a terrorist network in Sri Lanka.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 54

Tom Clancy's Ghost Recon: Shadow Wars (2011)

A complete shift to turn-based tactics for the Nintendo 3DS, designed by Julian Gollop (creator of X-COM); one of the series' most highly rated spin-offs.

Not an open world; turn-based battles take place on separate, level-based maps.

Critic Score: 77

Tom Clancy's Ghost Recon: Future Soldier (2012)

Focused on near-future technology (optical camouflage, drones) with Major Kozak; faster, more linear gameplay than the series' older entries.

Not an open world; has a mission-based, level-driven structure.

Critic Score: 79

Tom Clancy's Ghost Recon Phantoms (2014)

The series' free-to-play multiplayer offering, originally named Ghost Recon Online; class-based combat, Ghosts versus Phantoms. Its servers shut down in December 2016.

Not an open world; gameplay takes place on closed, limited match maps.

Critic Score: 70

Tom Clancy's Ghost Recon Wildlands (2017)

The series' first open-world entry; battles the Santa Blanca cartel across a sprawling recreation of Bolivia with a wide range of climates.

Critic Score: 73 · Sales: 10M+

Tom Clancy's Ghost Recon Breakpoint (2019)

A sequel to Wildlands set on the fictional island of Auroa with looter-shooter and RPG elements; received a cooler reception than the previous game.

Critic Score: 58

Untitled Ghost Recon Game ()

The first new mainline Ghost Recon since Breakpoint, confirmed by Ubisoft on August 6, 2026 alongside an insider playtest program; no title or release date yet.