The series opener, a turn-based isometric RPG that defined the post-apocalyptic genre in gaming.
The game world runs on a world map of discrete points and random encounters, not a continuous 3D environment, so no map area comparable to later entries was recorded.
Critic Score: 89
A direct continuation of the first game in a post-apocalyptic California, with an expanded world and dialogue.
The same world-map and random-encounter structure as the first game; no continuous 3D environment.
Critic Score: 86
A tactical, squad-based spin-off set between the first and second games, focused on combat over free-form exploration.
A squad-based turn-based strategy game with separate missions; not a continuous open world.
Critic Score: 82
The series' first console appearance, a linear action-RPG that met with weak reviews and fan criticism.
A linear, level-by-level console experience; not an open world.
Critic Score: 64
A full reinvention of the series into a first-person 3D open world, set in a ruined Washington, D.C.; Bethesda's first entry in the franchise.
Critic Score: 93
Pushed the series' storytelling and RPG depth to their peak in the Mojave desert; widely considered by many to be the series' best entry.
Critic Score: 84
Introduced the Boston Commonwealth with settlement-building mechanics and less RPG depth but more action.
Critic Score: 87
A mobile simulator for managing a vault and its residents, released alongside the marketing push for Fallout 4.
Simulation/management gameplay inside a closed vault; no explorable open world.
Critic Score: 71
A Fallout 4-themed pinball table, part of the Bethesda Pinball collection alongside DOOM and Skyrim tables.
A pinball game on a single fixed table; entirely different gameplay with no open world of any kind.
The series' first online multiplayer entry, set in West Virginia; had a rough launch that was later partly redeemed.
Critic Score: 52
A multiplayer version of Shelter with additional content, released specifically for the Asian market.
The same simulation/management structure as Shelter, with multiplayer additions; no open world.
A graphical remaster of Fallout 3 officially confirmed by Bethesda in summer 2026; still without a release date.
A graphical remaster of New Vegas confirmed alongside the Fallout 3 remaster; still without a release date.
The next mainline entry, officially confirmed by Bethesda in July 2026; currently in pre-production and slated to arrive after Elder Scrolls VI.