The series opener, set in a closed, interconnected space; introduced the Freeflow combat system that became a standard for superhero games.
Not an open world; the entire game is confined to the interconnected Arkham Asylum complex, not an open map.
Critic Score: 92
Expanded into an open district of Gotham; earned one of the highest review scores in the history of superhero-game criticism.
Critic Score: 96
A touch-controlled fighting game for iOS (Android followed in 2013), set weeks before Arkham City as Batman chases escaped villains.
Critic Score: 69
A prequel with a larger Gotham and a younger, less experienced Batman; received a cooler reception than the two previous entries.
Critic Score: 76
A 2.5D handheld companion release in the Metroidvania style, complementing the Arkham Origins story.
Rocksteady's narrative finale, with the Batmobile and the whole of Gotham explorable; the series' largest, most detailed map.
Critic Score: 87
A free-to-play mobile base-building strategy game in the Arkham setting; it was shut down about a year after release.
A short VR experience that showed Gotham from a first-person perspective, from the Batcave's viewpoint, for the first time.
A PS4 and Xbox One remaster collection of Arkham Asylum and Arkham City on Unreal Engine 4, bundling all earlier DLC.
A VR narrative sequel for Meta Quest 3, continuing the Arkham Origins story with an even younger, less experienced Batman.
An open-world spin-off set in Metropolis, five years after Arkham Knight; instead of Batman, the player controls members of Task Force X.
Critic Score: 60