A prequel to Altaïr's story on the Nintendo DS, a linear platformer with stealth-based combat.
A linear, mission-based handheld game; not an open world, so no map area was recorded.
A story bridge between AC1 and AC2 on the PSP, still following Altaïr, now in Cyprus.
A linear handheld game with limited environments; not an open world.
A parallel story following Ezio through Spain and Cuba alongside the events of AC2, in a 2D platformer for the Nintendo DS.
A level-based 2D platformer for a handheld console; not an open world.
The series' first female protagonist, and its first open world for a handheld device, set in New Orleans on the PS Vita.
A graphical remaster of Liberation for home consoles and PC with additional missions.
For the first time, placed the protagonist on the Templar side, set in the North Atlantic.
Critic Score: 74
A mobile naval-combat game with a Black Flag-style atmosphere, focused on ship-to-ship battles.
A mobile strategy/action game with separate maps per mission; not a continuous open world.
The first entry in the Chronicles trilogy, following Shao Jun through Ming-dynasty China in a 2.5D style.
A 2.5D stealth platformer with linear scenes; not an open world.
A mobile action-RPG with free character customization, set in Renaissance Italy.
Separate missions on small city maps on mobile; not a continuous open world.
The second entry in the Chronicles trilogy, set during the Anglo-Sikh Wars in India.
A 2.5D stealth platformer with linear scenes; not an open world.
The third and final entry in the Chronicles trilogy, set during the Russian October Revolution.
A 2.5D stealth platformer with linear scenes; not an open world.
A mobile strategy game managing the Assassin Brotherhood and collecting historical characters from across the series.
Management/strategy gameplay on mobile with no explorable map; not an open world.
A second remaster of Liberation, this time for eighth-generation consoles and Switch.
The series' first VR experience, featuring Altaïr, Ezio, and Kassandra across three separate stories.
Hub-based environments designed for VR; not an open world on the scale of the mainline entries.
The series' first fully open-world mobile game, set in China in 215 BCE, co-developed with Tencent.
A darker project set in 16th-century Europe during the witch trials, currently in development at Ubisoft Montreal.
Open-world details, or their absence, have not yet been officially announced.
The series' first standalone multiplayer experience, developed with help from a team behind For Honor.
A competitive multiplayer game, not a single-player open world.