Assassin's Creed — Noobstic Open Worlds Atlas

Assassin's Creed: Altaïr's Chronicles (2008)

A prequel to Altaïr's story on the Nintendo DS, a linear platformer with stealth-based combat.

A linear, mission-based handheld game; not an open world, so no map area was recorded.

Assassin's Creed: Bloodlines (2009)

A story bridge between AC1 and AC2 on the PSP, still following Altaïr, now in Cyprus.

A linear handheld game with limited environments; not an open world.

Assassin's Creed II: Discovery (2009)

A parallel story following Ezio through Spain and Cuba alongside the events of AC2, in a 2D platformer for the Nintendo DS.

A level-based 2D platformer for a handheld console; not an open world.

Assassin's Creed III: Liberation (2012)

The series' first female protagonist, and its first open world for a handheld device, set in New Orleans on the PS Vita.

Assassin's Creed: Liberation HD (2014)

A graphical remaster of Liberation for home consoles and PC with additional missions.

Assassin's Creed: Rogue (2014)

For the first time, placed the protagonist on the Templar side, set in the North Atlantic.

Critic Score: 74

Assassin's Creed: Pirates (2014)

A mobile naval-combat game with a Black Flag-style atmosphere, focused on ship-to-ship battles.

A mobile strategy/action game with separate maps per mission; not a continuous open world.

Assassin's Creed Chronicles: China (2015)

The first entry in the Chronicles trilogy, following Shao Jun through Ming-dynasty China in a 2.5D style.

A 2.5D stealth platformer with linear scenes; not an open world.

Assassin's Creed: Identity (2016)

A mobile action-RPG with free character customization, set in Renaissance Italy.

Separate missions on small city maps on mobile; not a continuous open world.

Assassin's Creed Chronicles: India (2016)

The second entry in the Chronicles trilogy, set during the Anglo-Sikh Wars in India.

A 2.5D stealth platformer with linear scenes; not an open world.

Assassin's Creed Chronicles: Russia (2016)

The third and final entry in the Chronicles trilogy, set during the Russian October Revolution.

A 2.5D stealth platformer with linear scenes; not an open world.

Assassin's Creed: Rebellion (2018)

A mobile strategy game managing the Assassin Brotherhood and collecting historical characters from across the series.

Management/strategy gameplay on mobile with no explorable map; not an open world.

Assassin's Creed: Liberation Remastered (2019)

A second remaster of Liberation, this time for eighth-generation consoles and Switch.

Assassin's Creed Nexus VR (2023)

The series' first VR experience, featuring Altaïr, Ezio, and Kassandra across three separate stories.

Hub-based environments designed for VR; not an open world on the scale of the mainline entries.

Assassin's Creed: Jade ()

The series' first fully open-world mobile game, set in China in 215 BCE, co-developed with Tencent.

Assassin's Creed: Codename Hexe ()

A darker project set in 16th-century Europe during the witch trials, currently in development at Ubisoft Montreal.

Open-world details, or their absence, have not yet been officially announced.

Assassin's Creed: Codename Invictus ()

The series' first standalone multiplayer experience, developed with help from a team behind For Honor.

A competitive multiplayer game, not a single-player open world.