The Elder Scrolls — Noobstic Open Worlds Atlas

The Elder Scrolls: Arena (1994)

The series opener, originally planned as a gladiatorial arena-combat game that evolved into an open-world RPG spanning all of Tamriel.

The Elder Scrolls II: Daggerfall (1996)

One of the largest maps in video game history, built with extensive procedural generation across the Iliac Bay region; still the largest map in the entire series.

An Elder Scrolls Legend: Battlespire (1997)

An action-RPG spin-off originally planned as Daggerfall DLC; follows a battle against Mehrunes Dagon at the fortress of Battlespire.

Not an open world; has a level-based, seven-part structure.

The Elder Scrolls Adventures: Redguard (1998)

An action-adventure spin-off with a fixed protagonist, Cyrus, on the island of Stros M'Kai; unlike the rest of the series, it has no character creation or free exploration.

Not an open world; has a linear, level-based narrative with a predetermined character.

The Elder Scrolls III: Morrowind (2002)

A return to a hand-crafted, non-procedural open world on the volcanic island of Vvardenfell; a turning point for the series' artistic and narrative credibility.

The Elder Scrolls Travels: Stormhold (2003)

The series' first mobile game: a dungeon crawler for Java/BREW handsets in which you escape the Stormhold prison.

Not an open world; a dungeon crawler built for mobile handsets.

The Elder Scrolls Travels: Dawnstar (2004)

A follow-up to Stormhold for Java/BREW phones, in the same mobile dungeon-crawling style.

Not an open world; a dungeon crawler built for mobile handsets.

The Elder Scrolls Travels: Shadowkey (2004)

A 3D action RPG exclusive to the Nokia N-Gage, set in Tamriel's Western Reach, with four-player Bluetooth multiplayer.

Not a seamless open world; a handheld RPG built around separate dungeons.

The Elder Scrolls IV: Oblivion (2006)

Moves to the central province of Cyrodiil with seventh-generation graphics and the Radiant AI system; won multiple Game of the Year awards.

The Elder Scrolls V: Skyrim (2011)

The series' most famous and best-selling entry, set in the province of Skyrim, with dragons and a freeform skill system; the seventh best-selling game of all time.

Sales: 60M+

The Elder Scrolls Online (2014)

The series' MMO spin-off, set during the Second Era, a thousand years before Skyrim; its map grows gradually with each expansion, with no mandatory subscription required.

Critic Score: 71 · Sales: 26M+ registered players

The Elder Scrolls V: Skyrim Special Edition (2016)

An eighth-generation remaster of Skyrim with volumetric lighting and console mod support; a VR edition (2017) and the Anniversary Edition (2021) were later built on this same base.

The Elder Scrolls: Legends (2017)

A free-to-play digital card game set in Tamriel, built around collectible creature and spell cards.

A card game with no explorable world.

The Elder Scrolls: Blades (2019)

A free-to-play mobile action RPG from Bethesda Game Studios that combines first-person dungeon runs with rebuilding a town.

Not an open world; built from dungeon runs and a town-building hub.

The Elder Scrolls: Castles (2024)

A free-to-play mobile dynasty-management sim from the team behind Fallout Shelter, in which each real-life day spans a year in a castle's history; launched worldwide on September 10, 2024.

Management gameplay inside a single castle; no explorable open world.

The Elder Scrolls IV: Oblivion Remastered (2025)

A full remake of the 2006 game on the Unreal Engine 5 graphics engine, running on the original gameplay systems; released as a surprise, with little prior marketing.

The Elder Scrolls VI ()

Announced with a teaser in 2018 and now in full production at Bethesda Game Studios; no official release date yet.