The series opener, introducing free-running parkour and stealth in historical cities.
Critic Score: 81
Introduced Ezio Auditore and perfected the series' formula; still the franchise's highest-rated entry.
Critic Score: 90
The first entry to add the mechanic of recruiting and managing the Assassin Brotherhood.
Critic Score: 89
Closes out Ezio and Altaïr's story in Constantinople, alongside a new bomb-crafting mechanic.
Critic Score: 80
Begins Connor's story during the American Revolution and the series' first taste of naval combat.
Critic Score: 84
Centered on pirates and an open-world Caribbean; became one of the series' most beloved and best-selling entries.
Critic Score: 88
Rebuilt French-Revolution-era Paris with unprecedented architectural detail, despite a bug-riddled launch.
Critic Score: 72 · Sales: 10M+
Industrial Revolution-era London with two playable protagonists, Jacob and Evie Frye.
Critic Score: 76
A full overhaul of the series' formula into an action-RPG and the start of its large-scale open worlds, set in ancient Egypt.
Critic Score: 81 · Sales: 10M+
The franchise's largest map yet, set in ancient Greece, with deeper RPG mechanics and a choice of protagonist gender.
Critic Score: 83 · Sales: 10M+
Eivor the Viking's story across Norway and England; the franchise's best-selling launch up to that point.
Critic Score: 80
A return to the series' stealth-focused roots in 9th-century Baghdad, with a map far smaller than the previous three entries.
Critic Score: 76
The first entry with two playable protagonists, the samurai Yasuke and the shinobi Naoe, in feudal Japan.
Critic Score: 81 · Sales: 3M+
A full remake of Black Flag on the new Anvil engine, with new story scenes and the same Caribbean map.
Sales: 2M+